When the player is hit, they will be healed back a percentage of the health they just lost, up to 100% heal-back. After this, you gain a damage boost while holding this item but also take exponential damage over time the longer you hold it. When hurt, you heal a percentage of the damage taken based on how much accumulated damage you did overall beforehand, up to 100%. ![]() For example, if the value was 0 (at an exhaustion ratio of 0) then the multiplier would be 0.77x if the value was 1 (at an exhaustion ratio of 1) then the multiplier would be 1.26x if the value was 0.414 (at an exhaustion ratio of 0.5) then the multiplier would be ~0.97x. Depending on the value of 2 exhaustion ratio - 1, the multiplier is linearly divided between 0.77x and 1.26x. The exact multiplier is determined by the function lerp(0.77, 1.26, 2 ^ exhaustion ratio - 1), where the exhaustion ratio is the current exhaustion divided by 1600. As the weapon is used and the exhaustion value decreases, damage variance ("exhaustion") is introduced, causing the damage to sink to a potential minimum value of 0.77x. The damage of weapons enchanted with Ephemeral is increased by 1.26x by default. The value cannot become a negative number. For example, Sacrifice's use time of 8 would decrease the value by 18 on each usage Helium Flash's use time of 40 will decrease the value by 90 on each usage. The decrease upon use is determined by the use time of the weapon the value will decrease by the weapon's use time multiplied by 2.25, with a lower cap of 10. This value starts at 1600, decreases every time the enchanted weapon is used, and tries to increase by 1 every frame (60 per second), meaning it takes 26.66 seconds for the exhaustion bar to rejuvenate back to maximum damage from being fully empty. Lights enemies ablaze on hit but also causes the user to take damage over time when holding this item.Īn "exhaustion value" is applied to the use of the enchanted weapon, indicated by an Exhaustion Bar, shown on the right. ![]() For example, Oblatory is a magic-exclusive enchantment, as it deals with mana. Like modifiers, certain enchantments are exclusive to certain classes or types of items due to what they affect. The selected enchantment can be changed by clicking the arrows on the top and bottom of the box.Įnchantments can be applied to most items, with the exception being consumable weapons. ![]() Next to the item slot is a small key that, when clicked, enchants the item with the selected enchantment in the box on the right. The player can then insert the item to be enchanted into the interface that appears below the inventory. This price can be lowered by the Discount Card and its upgrade, the Greedy Ring.Įnchanting can be accessed by talking to the Brimstone Witch and choosing "Enchant" from the options (upon opening this option for the first time, she will give the player a Brimstone Locus). The Brimstone Witch charges 20 times an item's sell value in order to enchant or disenchant it. Upon disenchanting the item, the player is free to select a new enchantment. This enchantment can be removed at any time by placing the item into the enchanting interface and selecting "Disenchant." The disenchanting process costs the same amount of money that it cost to enchant the item with the enchantment that is being removed. Enchanting is a service provided by the Brimstone Witch, which applies an enchantment of the player's choosing to an item in exchange for coins.
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